top of page

FEATURED CREDITS

D4-Launch_Media-Thumbs_World-Bosses_640.jpg
Diablo IV
Diablo IV - Sound Design Example: Player Abilities
Diablo IV - Sound Design Example: Enemies
Diablo IV - Sound Design Example: Gameplay Objects
Diablo IV - Sound Design Example: UI
Diablo IV - Sound Design Example: Mount
Diablo IV - Sound Design Example: Ambience

I worked in-house as a Senior Sound Designer on Diablo IV. I owned various systems such as the Necromancer Hero class, Monster Affixes, Nightmare Dungeon Afflictions, Traps, and Mounts. I also contributed sound design to most major systems across the game, including Creatures, Ambience, UI, and more.

On the technical side I managed our wwise project, including defining our bussing structure and setting up the vast majority of our dynamic mixing tools. I also worked with our engineering department to create many engine side audio systems including an importance system that tracks and modifies the mix of enemy in real time based on their perceived threat to the player. Lastly I was in charge of optimization including managing memory, streaming, and CPU budgets across PC, gen8, and gen9 consoles.

CRUCIBLE_Keyart_FINAL_edited.jpg
Crucible

I owned audio for the character Sazan, including sound design and implementation for all of her foley, weapons, and abilities.

 

I also handled audio integration for six of the other playable characters, all the npc creatures, and many of the interactable objects found throughout the map.

Splitgate-Xbox-One_edited.jpg
Splitgate: Arena Warfare

I worked on optimization for the console release, including Wwise optimizations to reduce voice count of weapon fire, and converting map ambient emitters into multi-emitters. I also provided sound design and implementation for all of the in game HUD and Menus

League of Legends

I provided sound design for the Cosmic Nidalee skin, as well as implementation of sfx and voice for dozens of other champion skins. For the mobile version of the game, "Wild Rift" I also provided sound design for various character highlight intros.

Lastly I provided sound design for the Kin of the Stained Blade cinematic. My contributions focused on the weapon and magic sound design during the final battle scene for the characters Yasuo and Yone.

Marvel Super War

Marvel and NetEase Games have teamed up to deliver the most dynamic, eye-popping and faithful recreation of the Marvel Universe on the small screen. Get ready to explore more possibilities and experience the action like never before!

 

I provided sound design for various characters and character skins.

Super Beat Sports

Super Beat Sports is a collection of five sports-themed mini games with a twist - everything is musical. That means that you’ll need swing, volley, and score to the music in order to come out on top.

I provided sound design and implementation for UI,and player customized outfits, as well as level authoring for various game modes.

Men In Black: Galactic Getaway

Men in Black: Galactic Getaway is VR attraction available to play at any Dave and Busters. This zany, action-packed interactive experience throws players into service as “accidental” MIB agents on a madcap dash to stop a notorious alien gang from making it to their getaway spaceship and escaping.

I handled all audio integration for the project as well as additional sound design. You can read more about the my contributions to the game in this Audiokinetic Blog post!

Pokerstars VR

Step into the future with this game-changing release from the biggest name in the business. Visually stunning environments; realistic chip and card movements; an endless supply of interactive toys, props and accessories; and the world’s best poker software powering multiplayer Texas Hold’em action

 

I  provided sound design and implementation for various seasonal updates, including new maps, interactive items, and game modes.

nexus2cee_unnamed-6_edited.jpg
Arena of Valor

Arena of Valor is an epic 5v5 multiplayer online battle arena (MOBA) designed by Tencent Games!

Call on your teammates to join you in the jungle! Crush your enemies in classic 5v5 combat in real time! Draw first blood, carry your team, and become legendary in the arena!

I  provided sound design for various characterscharacter skins, and UI elements.

COMPLETE CREDITS LIST

Diablo IV

Crucible 

Sackboy: A Big Adventure

League of Legends

League of Legends: Wild Rift 

The Dark Pictures Anthology: Little Hope 

Splitgate: Arena Warfare 

Men In Black: Galactic Getaway

Terminator VR Experience  

DragonFrost VR 

Star Wars: Millennium Falcon: Smuggler's Run 

Pokerstars VR 

The Red Lantern

PULSAR: Lost Colony

Super Beat Sports

MARVEL Super War 

Arena of Valor 

Sound Design, Implementation, Audio Systems Design - Custom Engine, Wwise

Sound Design, Implementation - Lumberyard, Wwise

Audio Optimization - UE4, Wwise

Sound Design, Implementation - Custom Engine, Wwise

Additional Sound Design

Audio Implementation - UE4, Wwise

Sound Design, Implementation - UE4, Wwise

Sound Design, Implementation - UE4, Wwise

Sound Design, Implementation - UE4, Wwise

Audio Implementation - UE4, Wwise

Technical Support - UE4, Wwise

Sound Design, Implementation - Unity, Wwise

Sound Design, Implementation - Unity, Wwise

Audio Implementation - Unity, Wwise

Sound Design, Implementation, Level Authoring - Custom Engine, Fmod

Sound Design

Sound Design

bottom of page